CLERIC: DEATH DOMAIN
The Death domain is concerned with the forces that
cause death, as well as the negative energy that gives
rise to undead creatures. These deities are patrons of necromancers,
death knights, liches, mummy lords, and vampires.
Gods of the Death domain also embody murder , pain, disease
or poison , and the shadow world.
DEATH DOMAIN SPELLS
Cleric Level Spells
lst false life, ray of sickness
3rd blindnessjdeafness, ray of enfeeblement
5th animate dead, vampiric touch
7th blight, death ward
9th anti life shell, cloud kill
When the cleric chooses this domain at 1st level, he or
she gains proficiency with martial weapons.
At 1st level, the cleric learns one necromancy cantrip
of his or her choice from any spell list. When the cleric
casts a necromancy cantrip that normally targets only
one creature, the spell can instead target two creatures
within range and within 5 feet of each other.
CHANNEL DIVINITY: TOUCH OF DEATH
Starting at 2nd level, the cleric can use Channel Divinity
to destroy another creature’s life force by touch.
When the cleric hits a creature with a melee attack,
the cleric can use Channel Divinity to deal extra
necrotic damage to the target. The damage equals 5 +
twice his or her cleric level.
Starting at 6th level, the cleric’s ability to channel
Negative energy becomes more potent. Necrotic damage
Dealt by the character’s cleric spells and Channel
Divinity options ignores resistance to necrotic damage.
At 8th level, the cleric gains the ability to infuse his or
her weapon strikes with necrotic energy. Once on each
of the cleric’s turns when he or she hits a creature with a
weapon attack, the cleric can cause the attack to deal an
extra 1d8 necrotic damage to the target. When the cleric
reaches 14th level, the extra damage increases to 2d8.
Starting at 17th level, when the cleric casts a
Necromancy spell of 1st through 5th level that targets
only one creature, the spell can instead target two
creatures within range and within 5 feet of each other. If
the spell consumes its material components, the cleric
must provide them for each target.