Love Domain Spells
Cleric Level Spells
1st charm person, disguise self
3rd enthrall, suggestion
5th hypnotic pattern, major image
7th compulsion, fabricate
9th dominate person, dream
The Heart’s Tell[
You are adept at reading and guiding the emotions of others, gaining proficiency in the Persuasion and Insight skills, and your proficiency bonus is doubled for both of those skills. You also know the friends cantrip, and it is a cleric spell for you, and does not count against your number of cantrips known.
Channel Divinity: Muse
Starting at 2nd level, you can use your Channel Divinity as a bonus action to invoke grace of your deity to inspire a creature within 60ft. This grants them advantage on an attack roll, ability check, or saving throw that they make within the next 10 minutes. It may be used after the roll, but before the result is declared. After it is used, or 10 minutes have passed, the inspiration fades, and the feature goes to waste. Only one of these inspirations may be given to a single creature at a time.
Channel Divinity: Intoxicating Touch
At the 6th level, you can use your Channel Divinity to intoxicate a creature. Make a touch attack against a creature, using your Wisdom modifier.They must make a Wisdom saving throw against your Cleric spell save DC. On a failure, the creature’s mind is clouded by your beauty charm and grace, and they have disadvantage on INT, WIS, and CHA saving throws for 1 hour, as well as attack rolls against you.
At level 8, your charm is hard to resist. Add your charisma modifier to the save DC of your enchantment and illusion spells (a minimum +1 bonus).
Object of Affection
At 17th level, your charm is permeating. When a single target fails a saving throw against an enchantment or illusion spell that you cast, you may designate them as “the object of your affection”. The “object” has disadvantage on saving throws against enchantment and illusion spells you cast against them, as well as any charming features you use against them for the duration. Additionally, when such spells or effects end on them, they will not realize they have been charmed, and will not act as though they had. This feature expires when they succeed against your charm effect, or an enchantment or illusion spell you cast on them, or when you designate another “object”. You must complete a long rest before using this feature again.